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My skills : the design (digital & print), development (air, ActionScript 3, flex (Adobe Certified Expert), Away3d, Unity 3d, html 5, css 3, javascript, jQuery, php...), mobile development (iPad, iPhone, Android), CGI, compositing and 3D in general, traditionnal illustration... and a lot, a lot of imagination !

Number of references are not on this site for reasons of confidentiality. Feel free to contact me for more information...


2015 wishes

date: january 2015

client: not specified

url: not specified

2015 wishes

2015 visual wishes. The character has been sculpted in Zbrush, the rest with 3d studio max. Rendered with Arion (RandomControl)

randomcontrol arion, zbrush, zbrush modeling

2014 wishes

date: january 2014

client: not specified

url: not specified

2014 wishes

2014 wish card. The scene has been modeled with 3d studio max, Zbrush and rendered with Arion. The rabbit's fur was created with Zbrush, but Arion doesn't support vertices colors. So, the scanline engine was used to render the animals. A slight editing under Photoshop was done to balance the composition.[edit : the making of the rabbit modeling]

wishes, zbrush, Arion, randomcontrol, photoshop, modeling

Cup of tea

date: september 2013

client: not specified

url: not specified

Cup of tea Cup of tea

A little rendering training of a cup of tea. the spoon has been modeled with Zbrush, the rest with 3d Studio max. The rendering has been done with Arion. Although the logic of materials is very close to that of Maxwell render, the texture of sugars was difficult to obtain (by SSS mainly). I wanted to also test the quality of the displacement from Arion (engravings on the spoon). I have to say that the result is quite interesting, but relatively slow computing. Gain memory is however significant compared to the full poly model (which is primary for GPU rendering).

arion, randomcontrol, zbrush, displacement, sub surface scattering, rendering

Fracture (massFx test)

date: august 2012

client: not specified

url: not specified

Fracture (massFx test)

It's been a long time since I wanted to test the famous 3d studio max massFx module. This module dates back a little, but I wanted to compare it with its predecessor, the Havoc physics engine. It is definitely easier to use, and better integrated to the UI of 3ds. For the accuracy and the computation time, it has nothing to envy to the old module.More smoke (fumeFx) and particles would have made it more realistic, but I sorely lacking time.

massFx, physics engine, 3d Studio max, Vray

3d building

date: january 2012

client: LPGC Grenoble (France)

url: not specified

3d building 3d building

CGI for architectural rendering. This 3d will promote a not yet constructed building. A series of pictures has been integrated on a commercial brochure. So, the images were produced at high resolution.

cgi, 3d studio max, architecture, building, cgi rendering

Angel

date: august 2011

client: not specified

url: not specified

Angel

Virtual HDRI lighting studio (renderer : vRay) (Model credit : www.3dmodelfree.com)

vray, 3ds, 3d studio max, statue, hdr, cgi

HDR Lightning

date: august 2011

client: not specified

url: not specified

HDR Lightning HDR Lightning

Rendering with HDR lighting (with a virtual lighting studio). Rendered with Mental Ray. (Model credit : www.3dmodelfree.com)

Mental Ray, 3d studio max, 3ds max, hdr, studio, lightning, statue, reflection, light

Architectural rendering

date: january 2011

client: LPGC Grenoble (France)

url: not specified

Architectural rendering

Modeling and rendering architecture for a real estate development.

architecture, architectural, 3ds max, 3d studio, building, car, people, real estate, maxwell

Architectural rendering

date: december 2010

client: LPGC Grenoble (France)

url: not specified

Architectural rendering Architectural rendering

Modeling and rendering architecture for a real estate development.

architecture, architectural, 3ds max, 3d studio, building, car, people, real estate, maxwell

Away 3d with Android

date: october 2010

client: not specified

url: not specified

Away 3d with Android

The arrival of Flash on Android allows to use the 3D engine of adobe's API. So I tried with the engine that seems best suited to support mobile Away3d lite. The engine is light and powerful. However, it is, like all other current 3d engines in flash: only software ... which means that only the processor calculates all the 3d ... no openGL ES ... the 3D works, but it is quite sluggish. Not yet possible to use a larger mesh. It was the case on desktop pc, but on mobile the limitation is really heavy.

android, away 3d lite, away3d, 3d studio max, 3ds max, flash, as3, actionscript3, actionscript 3, air, flex, papervision

School

date: september 2010

client: Ecole Castellane de Rillieux

url: not specified

School

A simplified plan for a treasure hunt for children at a school in Rillieux (France).

3ds max, 3d studio, mental ray, comic, cell shading, landscape, architectural, architecture

Spiderman Vray

date: august 2010

client: not specified

url: not specified

Spiderman Vray Spiderman Vray

A work in progress. The original texture was made for Mental ray. So i've reproducted it almost identical for Vray. This allows me to use it on both rendering engine as needed. Some uvw defects persists. They will be fixed.

spider man, mental ray, 3ds max, 3d studio, super heros, costume, zbrush, mudbox, gi