real time 3d development

September 2021

Aquacel Quiz (webgl)

client : Business Stratégie Communication http://experts-convatec.fr/cas-ulcere/EmailingConvaTec Category : Development

BSC asked me to develop a clinical case study for Convatec in order to highlight their products. The case can be viewed on internet via webGl. It is mac/pc compatible, but also tablets/smartphones.

Questions are asked such as multiple choice question, drag'n drop ... and the answers are counted. An avatar gives a full answer and development to each question.

Statistics are displayed to the customer via a backoffice that I have developed for the occasion (number of connections over a period, statistics of connections by access from urls over a period, level of progress on the quiz, time spent on the module, ratio of right/wrong answers on each question, number of attempts per unique user, conversion rate on webinar access, statistics of os used).

The module has been developed with Unity 2021.1.11f1 (webgl), and the backoffice was developed with php / mysql / html / jQuery. The graphs are produced with CanvasJS.

Unity freelance developer, pharmaceutical industry

September 2021

Convatec Experts

client : Business Stratégie Communication Category : Development

An ambitious project: Convatec Experts is a PC / Mac / iOs / Android software that allows Convatec salespeople to schedule videoconferences with nurses to discuss and carry out clinical case studies in 3d. These case studies are punctuated by qcm and the answers are given either by an avatar, or by the facilitator himself via the video. The software is controlled at each of the users by the animator. The exchanges take place directly. Scores are counted individually. The animator has the possibility to trigger a case from a list of available cases and to monitor its progress as it goes. Users can vote to select the case they prefer, manipulate the 3d to, of course, respond to the questions asked.

The different versions of the software (Windows, Osx, iOs, Android) are compatible with each other. The software was developed under Unity 2021.1.x, exchanges between users is provided by Photon engine (PUN), and video conferencing by webcam by Agora. Identification is provided by an online web service. This software is an internal software reserved for Convatec professionals.

This project took me a lot of work to put everything in place. The cases are dynamically loaded by Addressables which allows the cases to evolve and to add more later.
The compilation of the different versions is ensured by Unity Cloud Build which saved me some precious time.

visio chat Unity, Unity 3d developer, pharmaceutical industry software

February 2021

Wish (3d streaming)

client : Talent Making Talent https://2020.wish.org.qa/ Category : Development

As part of an unfortunately aborted project, I worked on an interactive event for professionals from the pharmaceutical / medical sector in Qatar. Sanitary conditions meant that the show experience could be replicated online for guests who were invited and who could not attend.
I worked on the 3d development part. The show has been virtually modeled to allow the user to move around and access the various features and sections of the site (chat, live video conferences, various resources, etc.). We used Furioos technology for 3d. This technology allows real-time 3d streaming. Concretely, the 3d is calculated on the Furioos servers and displayed to the users. The undeniable advantage is that it is possible to obtain a "PC" type rendering quality on mobile. The result was quite interesting.The project was therefore developed with Unity 3d 2019.x URP + Furioos.
Unfortunately, for reasons of timing, the 3d version of the project was aborted.

Furioos, 3d streaming with Unity 3d, Unity 3d developer

December 2020

Lunetic

client : Moonrise Category : Development

I just finished the development on a POC ("Proof of Concept") for a 3d tool intended for opticians. I was in charge of the 3d part. The principle is simple: the user places dots on the scanned face of the client (by the iPad's Lidar system), algorithms (developed by Lunetic) then allow the placement and choice of the sizes of glasses in a catalog depending on the data collected. The customer can therefore visualize his face with the glasses of his choice.
The tool is of course linked to a database (models, colors, sizes etc ...) and it allows to generate a basket, take screenshots and place an order to send the result to the customer.The application was developed by Moonrise in Swift for iPad. The Unity 3d module that I implemented has been integrated and dialogues with the native layer.

This professional application is reserved for opticians. Technically, the 3d part was developed with Unity 3d 2020.1.17f1 in URP and exchanges are done in json and xml.

Unity 3d freelance developer, optic, Unity 3d development

April 2020

The Thing 3d

https://3dtotal.com/galleries/yqnek/the-thing Category : Graphics

A few years ago, I produced a rough about the famous Marvel character, member of the Fantastic four : The Thing.
Time passed by, and although the modeling started, it was stuck due to lack of time. The current quarantine period because of Coronavirus is the perfect time for me to dive in the theme again.
The character has been modeled with Zbrush, and renderer with Maverick Studio with a lot of displacement maps. A great thank you to Erwann from RandomControl who helped me a lot with his advices about Maverick.

Maverick Studio, Zbrush, 3d modeling, Fantastic Four, Ben Grimm

February 2020

Unity raytracing (sequel)

Category : None

Still in the context of my investigations on raytracing in Unity using the latest package (still in preview) of real-time raytracing based on the most recent Nvidia GPUs, here is a small and very short test video. The lack of time, but especially the lack of stability of the functionality, and the incessant crashes did not allow me to push much further the tests.
I had planned a lot more, but, at the time of writing this post (February 2020), raytracing under Unity is still in pre-release. It is therefore absolutely not possible (and I confirm) to use it serenely in production for the moment unfortunately.
Nevertheless, the results, although succinct and limited, are still encouraging. Hopefully Unity will (finally) produce an efficient real-time GI system ... and one that works ... maybe with this techno ?
I'll test this further when the raytracing will be much more stable.
Configuration used :
Nvidia GTX 1080m
Unity 2019.3.0f6
HDR 7.1.8

Unity 3d developer, Unity realtime raytracing

February 2020

Unity fallback realtime raytracing

Category : None

Unity recently added real-time raytracing to its latest version (2019.3.x). This is mainly due to the significant advances of Nvidia. Until now, this functionality was only available on the latest RTX graphics processors from Nvidia. However, recently, this functionality has been extended to older GPUs (but with slightly lower performance of course).


The result is still far from perfect, but rather encouraging. If we consider that raytracing under Unity is still in the development phase (beta), we can expect many more developments.

On this demo, the reflections are clearly exaggerated, but it seems that by decreasing them, they disappear. Perhaps it is due to the still groping Unity library, or the limited fallback on my GTX 1080. Anyway, the indirect reflections in real time, the refraction, as well as the reflections are rather impressive.
A few years ago, I had tested a library unfortunately abandoned by its developer (Rove 3d), hoping to be able to render high quality renderings at runtime. Perhaps Unity's real-time raytracing is a first step in this direction ...
More tests will follow on this exciting feature.

Unity 3d developer, realtime raytracing

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