Carrier Command 2 - Bear
Category : GraphicsMy son is a huge fan of Carrier Command 2. Having been a fan of the original Carrier command myself, more than 30 years ago from now on Atari ST, I decided to model one of the tanks in the game (the "bear") in order to print it.
The size of the model is quite small (about 10 cm) and the large number of details predestines it rather to resin printing (SLA). However, with a scale of 300% or more, it should be possible to do this on a filament printer (FDM).
A next post will be devoted to the printed version soon.
In the meantime, you can download the model for free at Thingiverse.
The Thing 3d printable
https://www.thingiverse.com/thing:4331254 Category : GraphicsAs promised, here is the printable version of the Thing previously modeled for cgi.
The model is about 17cm height. You can download it freely on Thingiverse.
Personnaly, I had a lot of fun modeling, printing and painting it (oil paint and airbrush).
3d printing
Category : GraphicsWorking on virtual models is fine, but make them real, is much better.
After scanning in 3d a character with a low end 3d scanner, a bit of manual retouch with Zbrush, I've tried to print it in 3d with a 3d printer (Creality CR10-S). The print height is 15 cm and it has been printed in PLA in 0.15mm. A layer of varnish has been applied to erase a little the stratas effect produced by the printer as thin as it is. The print lasted about 24h, and the result is rather faithful to the original model. Only the 3d scanner is pretty approximate by its quality.Nevertheless, it allowed me to roughly catch the basic forms of the model.
An interesting experience in short.
Packaging Apiland
client : Apiland Category : GraphicsVideo game techniques applied to the making of an original packaging. The box was made to contain 4 containers (filled with cookies, honey, candies...). The design of the cardboard beehive was developed by Lionel Rolland from Apiland (registered design). I was charged to create the texture. For that, the beehive was modeled in 3d. A render for texture baking was done under a rather diffuse lighting. I've used the different passes (lighting, shadows, ambiant occlusion, global illumination) to complement the base wood texture. The render is realistic and gives a pretty volume to the product.
Print validation module
client : E-visibilité Category : DevelopmentFlex print validation preview online module for promotional items. The module allows the integration of logos and text. Everything is managed through a database and an administration module to create the scoring areas for each object (with distortion for perspective). The opaque logos can be embedded via clipping options. There is also a system of colorization. The rte typos are administered via xml and loaded dynamically on demand. The tool does not create print validations documents, but give a preview of the object to the end customer.
GREDIC Logo
client : Université de Genève Category : GraphicsA logo done in Illustrator for the educational compared research group of the University of Geneva. The logo had to be simple, dynamic and serious. Several versions have been declined (b&w, w&b, grayscale ...) and a graphic design document of course.
Olivier Saint Clair's typo3 website
client : Olivier Saint Clair Category : GraphicsA webdesign for Olivier's web site, a excellent Typo3 developer and friend of mine with whom i develop website on this cms base. Also made some business cards upon this design.
CD-rom ARCD conference
client : Université de Genève Category : DevelopmentA CD-ROM for an international conference of the Association for Research in comparative didactics (ARCD) held on 15 & 16 January 2009. I created the print and digital design so as development. The CD-ROM is simply a local html site with javascript functions, resources, pdf, and flash (actionscript 3). The print design was treated in InDesign and Photoshop.