Carrier Command 2 - Bear
Category : GraphicsMy son is a huge fan of Carrier Command 2. Having been a fan of the original Carrier command myself, more than 30 years ago from now on Atari ST, I decided to model one of the tanks in the game (the "bear") in order to print it.
The size of the model is quite small (about 10 cm) and the large number of details predestines it rather to resin printing (SLA). However, with a scale of 300% or more, it should be possible to do this on a filament printer (FDM).
A next post will be devoted to the printed version soon.
In the meantime, you can download the model for free at Thingiverse.
Rocket Car
Category : NoneLittle demo of augmented reality by object recognition. The object recognition is for this moment less precise than by marker, but it works pretty well.This has been done with Unity 3d (2017.3.1f1) and Vuforia.
Quick Zbrush Cartoon character sculpting
Category : GraphicsA quick Zbrush modeling session. I needed a little rough cartoon character for some physique tests with Unity 3d. (in the lab section).
GDF map (Bee at a Glance)
client : Agence Tuesday http://agence-tuesday.fr/clients/gdf/index.html Category : DevelopmentAn AS3 maps module for Tuesday agency. The content is fully dynamic (xml), multilingual, and managed by the customer. The graphics are fully vectorial for a better resolution adaptability (credits: Arkyda).
Architectural rendering
client : LPGC Grenoble (France) Category : GraphicsModeling and rendering architecture for a real estate development.
Architectural rendering
client : LPGC Grenoble (France) Category : GraphicsModeling and rendering architecture for a real estate development.
Initiative Christmas card
client : initiative Category : GraphicsA greeting card printed on heavyweight matte paper. The glass strip was modeled and rendered in 3D Studio and After Effect. The rest of the composition (integration of photos and colorimetry) was completed in Photoshop.
Aston Martin Vanquish - 3D Tracking
Category : GraphicsThe car has been entirely modeled with 3D Studio max (renderer: Brazil). This is a little 3D tracking rush (boujou). The vehicle is animated with a Havoc type physical engine.