zbrush modeling

October 2021

Carrier Command 2 - Bear

Category : Graphics

My son is a huge fan of Carrier Command 2. Having been a fan of the original Carrier command myself, more than 30 years ago from now on Atari ST, I decided to model one of the tanks in the game (the "bear") in order to print it.
The size of the model is quite small (about 10 cm) and the large number of details predestines it rather to resin printing (SLA). However, with a scale of 300% or more, it should be possible to do this on a filament printer (FDM).
A next post will be devoted to the printed version soon.
In the meantime, you can download the model for free at Thingiverse.

3d modeling, carrier command, resin printing

April 2020

The Thing 3d

https://3dtotal.com/galleries/yqnek/the-thing Category : Graphics

A few years ago, I produced a rough about the famous Marvel character, member of the Fantastic four : The Thing.
Time passed by, and although the modeling started, it was stuck due to lack of time. The current quarantine period because of Coronavirus is the perfect time for me to dive in the theme again.
The character has been modeled with Zbrush, and renderer with Maverick Studio with a lot of displacement maps. A great thank you to Erwann from RandomControl who helped me a lot with his advices about Maverick.

Maverick Studio, Zbrush, 3d modeling, Fantastic Four, Ben Grimm

September 2019

Cytomegalovirus (CMV)

client : Henri 8 Category : Development

Development of an augmented reality application for a pharmaceutical company. The goal of this app is to present the inhibition process of specific molecules on a CMV virus replication scheme compared to its normal replication cycle.
The app has been developed with Unity 3d 2019.2.1f1 (C#) + Vuforia for iOs (iPad).
Credit animation - modeling: Henri 8

unity 3d freelance developer, vuforia developer, unity 3d senior developer

July 2019

Honey pearls

client : Vivapi https://vivapi.com/ Category : Graphics

For a series of honey candies (of excellent quality), Vivapi asked me to produce promotional images for its website mainly. Since it was necessary to produce strictly identical images from one perfume to another, CGI has proved to be the ideal tool for this task. The render has been produced with Maxwell Render. A studio HDR lighting has been recreated in order to emphasis the volumes.

The images were rendered with Maxwell for the most realistic result possible (28 in total). The texture of the candies has been reproduced most faithfully to the originals. The candies shapes were modeled by photogrammetry and retouched under ZBrush. The pot was modeled using CAD tools from plan to obtain the exact virtual replica.

I invite you to taste these sweets, they are all more delicious than others!

honey candies

May 2019

3d printing

Category : Graphics

Working on virtual models is fine, but make them real, is much better.
After scanning in 3d a character with a low end 3d scanner, a bit of manual retouch with Zbrush, I've tried to print it in 3d with a 3d printer (Creality CR10-S). The print height is 15 cm and it has been printed in PLA in 0.15mm. A layer of varnish has been applied to erase a little the stratas effect produced by the printer as thin as it is. The print lasted about 24h, and the result is rather faithful to the original model. Only the 3d scanner is pretty approximate by its quality.Nevertheless, it allowed me to roughly catch the basic forms of the model.
An interesting experience in short.

May 2019

New logo developpeur3d.com

Category : Graphics

After nearly 10 years,a new logo was necessary. This version, deliberately very close to the Unity 3d's logo, and more sober than the previous logo, indicates the orientations of the site taken for those past 10 years: 3d development and rigor.The logo has been modeled in 3d of course, and exists especially in CAD model for a possible 3d printing (which may be the subject of a future post in the lab section) ... Stay tuned

logo, 3d modeling

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