virtual reality

February 2022

Sanofi CPLF 2022 Hololens

client : Business Stratégie Communication Category : Development

Hololens application for Sanofi Genzyme (via Business Stratégie Communication) on the occasion of the CPLF 2022 exhibition in Lilles (France). The application was developed for the Microsoft headset and intended for doctors at the show. It allows, thanks to augmented reality, the doctor to discover and diagnose a case of severe type II asthma.

The video capture does not pay tribute to the device because unfortunately Unity's URP (Universal Render Pipeline) is not properly supported for transparency at capture and black spots appear. Unfortunately, this does not correspond to the holographic effect that can be observed in the helmet. Let's hope that Microsoft/Unity fixes this pitfall quickly.


The MRTK library makes it possible to quickly and fairly easily use the features of the headset (management of hand controllers, voice recognition, iris detection, display of 3d in augmented reality space, close and remote interactions, scan of 3d environment, 3d occlusion etc...).

Made with Unity 2021.1.28f1 + MRTK 2.7.3 on Microsoft Hololens 2 headset

hololens 2 developer, Unity 3d developer, Augmented reality, realtime mapping

February 2022

MSD HIV

client : Business Stratégie Communication Category : Development

Augmented reality application intended to describe the mechanisms of the HIV virus. I developed this internal application for MSD (via BSC). Once again, augmented reality on this application allows the user to be able to examine the virus's replication mechanisms interactively and from different points of view.

Many markers have been integrated in the app. Only one appears in the video.

Unity 3d developer, Augmented reality

January 2022

Sanofi Genzyme - Atopic dermatitis

client : Business Stratégie Communication Category : Development

Augmented reality application for the occasion of a trade show for Sanofi laboratories via Business Stratégie Communication. The application is an internal application for doctors on the show to understand the mechanisms of atopic dermatitis.The application was used mainly on iPad tablets, but it was also available for Android.

The app uses Vuforia for 2d marker recognition (2 markers only). I had to develop a camera movement smoothing system to avoid AR-related tracking shakes when moving too far away from the marker. The refraction shaders were made using Shader Graph (see my tests about it).
Unity 3d 2021.1.28f1 + Vuforia 10.3.2

Unity 3d developer, Vuforia developer

January 2021

CAI Training (l'Oreal)

client : Prod03 Category : Development

As part of the training of the personnel on site of l'Oreal Cosmetic Active, Prod03 asked me to develop a VR application for Oculus Quest. The application is based on 360° videos, punctuated by multiple choice questions to validate knowledge. It is mandatory to pass all questions in order to validate the training.
The results are stored in a database and a back office allows them to be administered and the delivery of training certificates.

For reasons of confidentiality, I am unable to publicly disclose a video. Contact me for more information.
copyright video : Prod03

The app is of course an internal app and was developed with Unity 3d 2020.1.17f1 for Oculus Quest.

Unity 3d developer, Oculus Quest developer, virtual reality

June 2020

Lautaret's root

client : Le Naturographe Category : Graphics

As part of an exhibition hall layout. The Naturographe asked me to model in 3d, under his Artistic direction, a stylized root. This element will be placed in the center of the exhibition hall of the Galerie de l'Alpe in the Alpine Garden, at the Lautaret in Villar d'Arène (France/05). It will also serve as a seat for the visitors. The structure is just over 6 meters high and is made of wood and metal.
Images are rendered with Maverick Studio.
This root and all its surrounding elements have been virtually anticipated with a virtual reality application for Oculus Go.

architecture 3d rendering

April 2020

Sanofi augmented reality

client : Business Stratégie Communication Category : Development

As part of an event in a show for Sanofi via BSC, I developed an iPad augmented reality application.
The Vuforia-based application detects a series of markers in a tunnel specially created for the occasion at the show. These markers describe the inflammatory processes in the bronchial system.For the occasion, the new URP (Universal Render Pipeline) engine from Unity 3d (C#) was used as well as Shader Graph for the design of specific shaders (notably refraction and Fresnel). Due to the large number of elements to display, the application has been the subject of many optimizations.

Unity 3d developer, augmented reality developer, Vuforia, shader graph

February 2020

Smartphone refraction

Category : None

Refraction simulation and more generally transparency on smartphone is a rather expensive luxury. However, thanks to Shader Graph, it is possible to quickly prototype a shader which allows this at a lower cost. This is what I tried to produce on this test.

A parametric triplanar noise is used for the deformation of the vertices, but also the normal map, as well as the deformation of the background video texture. This texture is then applied to the object on its emission channel and its albedo with a bit of Fresnel. The result is far from being a true refraction of course, but for the smartphone, and given the few resources that this requires, it works pretty good.

I am using this shader in a production being finalized in augmented reality which will not fail to appear very soon here.
Unity 3d 2019 (C#) + URP + Shader Graph 0.7

Unity 3d developer, shader graph, refraction shader

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