strawberries

October 2013

A piece of Unity ?

Category : None

I've declined the 3d model made in Zbrush a few weeks ago in a low poly version to try to get something similar in Unity. A good facture of sub sufrace scattering is difficult to get in real time, and the result is certainly not up to the original model precalculated, but the shaders transcribe well the glazed appareance. Let's play with the density for the most improbable results ... (Unity 3d webplayer needed)

unity developer, glazing shaders, strawberries, refraction, real time 3d development, ambiant occlusion

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