smoke

August 2012

Fracture (massFx test)

Category : None

It's been a long time since I wanted to test the famous 3d studio max massFx module. This module dates back a little, but I wanted to compare it with its predecessor, the Havoc physics engine. It is definitely easier to use, and better integrated to the UI of 3ds. For the accuracy and the computation time, it has nothing to envy to the old module.More smoke (fumeFx) and particles would have made it more realistic, but I sorely lacking time.

massFx, physics engine, 3d Studio max, Vray

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