Sanofi JDP 2022
client : Business Stratégie Communication Category : DevelopmentApplication for a Sanofi stand during the JDP 2022 held in December 2022. The application works on a giant touchpad (approximately 4m²). In the center a terminal equipped with LEDs which symbolize the ignition. A series of 10 questions is asked to the doctors who answer using the carpet. Each correct answer calms the inflammation, and some LEDs turn off.The score is displayed at the end of the game.Four players can play simultaneously and independently of each other.
The stand was a great success during the show! Well done BSC.
The application was developed with Unity 2022.1.23f1. The LEDs are controlled by an Arduino nano controlled by Unity via USB.
Carrier Command 2 - Bear
Category : GraphicsMy son is a huge fan of Carrier Command 2. Having been a fan of the original Carrier command myself, more than 30 years ago from now on Atari ST, I decided to model one of the tanks in the game (the "bear") in order to print it.
The size of the model is quite small (about 10 cm) and the large number of details predestines it rather to resin printing (SLA). However, with a scale of 300% or more, it should be possible to do this on a filament printer (FDM).
A next post will be devoted to the printed version soon.
In the meantime, you can download the model for free at Thingiverse.
Alfasigma - A Good Idea for Tomorrow
client : Business Strategie Communication Category : DevelopmentAn intra-company game has been ordered to me. Two teams (or more) compete. Each player can propose an idea on a concept imposed by the management (video, image, pdf). The players graduate the proposals of each player on the opposing team. The team with the best average wins the session.The duration of a session is managed by the administrator and usually spans several days.
The objective is to stir up ideas and unite the players around their respective teams in a healthy competition within the company.
The game was developed using Unity 2019.4.4f1 in webGL + MySQL - Php - Javascript - Html.
A back office allows the administrator to manage the players, teams, game sessions, game settings and of course player productions.
Pong Machine learning
Category : NoneAn artificial intelligence test with the classical Pong game.The agent plays against itself. 5 millions iterations have been necessary with curriculum learning.
Voyages en Résistances
client : Petit Homme Production https://www.voyagesenresistances.fr/ Category : DevelopmentAfter a hard work, here is indeed Voyages en Résistances, which I developed. It's an educative game on Android / iOs (smartphones) which allow to incarnate a french resistant during WWII, to build up or to integrate a network, and to accomplish missions in augmented reality. The goal is to grow the network, and go through the gestapo's net. A rich learning of what were the risks for a resistant during world war 2... The application is also including educational contents. Some will be scattered all over France. Go and look for them. The application is free and available on respectives stores Google Play and Apple Store.
Field of View visualizer
http://u3d.as/hZC Category : DevelopmentFOV visualizer is an asset for Unity 3d I've just developed wich simply allow to display camera field of view accurately in 3d space. Normally, the camera fov is only visible while in editor and the camera is selected. So, this asset extends the Unity camera's functionnalities for games or serious gaming.More infos on Unity Asset Store.
DragonFly Racer
client : David Lelievre https://play.google.com/store/apps/details?id=com.dlelievre.dfr Category : DevelopmentDFR is a very refreshing 3d game for tablets where we "drive" a dragonfly along tree trunks while avoiding obstacles. I've developed this game in a very short period of time with Unity 4.5 and it's available in Android and iOs (free and paid version). The design was done mainly by the customer.
Croix Rousse tunnel virtual visit
client : Initialys Category : DevelopmentFor the opening of the Croix Rousse's soft tunnel (Lyon - France), I've been ordered to produce a virtual visit of. the entire tunnel.This virtual visit integrates some interactive elements (complete open/close barriers system, popups information display, open/close doors...), animated stuffs (random pedestrians, pedestrians AI for collision avoidance and trajectories management, vehicles traffic...). XML configuration. The software works on Pc. The 3d model and textures were mainly produced by the customer.