The Thing 3d
https://3dtotal.com/galleries/yqnek/the-thing Category : GraphicsA few years ago, I produced a rough about the famous Marvel character, member of the Fantastic four : The Thing.
Time passed by, and although the modeling started, it was stuck due to lack of time. The current quarantine period because of Coronavirus is the perfect time for me to dive in the theme again.
The character has been modeled with Zbrush, and renderer with Maverick Studio with a lot of displacement maps. A great thank you to Erwann from RandomControl who helped me a lot with his advices about Maverick.
Honey pearls
client : Vivapi https://vivapi.com/ Category : GraphicsFor a series of honey candies (of excellent quality), Vivapi asked me to produce promotional images for its website mainly. Since it was necessary to produce strictly identical images from one perfume to another, CGI has proved to be the ideal tool for this task. The render has been produced with Maxwell Render. A studio HDR lighting has been recreated in order to emphasis the volumes.
The images were rendered with Maxwell for the most realistic result possible (28 in total). The texture of the candies has been reproduced most faithfully to the originals. The candies shapes were modeled by photogrammetry and retouched under ZBrush. The pot was modeled using CAD tools from plan to obtain the exact virtual replica.
I invite you to taste these sweets, they are all more delicious than others!
3d printing
Category : GraphicsWorking on virtual models is fine, but make them real, is much better.
After scanning in 3d a character with a low end 3d scanner, a bit of manual retouch with Zbrush, I've tried to print it in 3d with a 3d printer (Creality CR10-S). The print height is 15 cm and it has been printed in PLA in 0.15mm. A layer of varnish has been applied to erase a little the stratas effect produced by the printer as thin as it is. The print lasted about 24h, and the result is rather faithful to the original model. Only the 3d scanner is pretty approximate by its quality.Nevertheless, it allowed me to roughly catch the basic forms of the model.
An interesting experience in short.
2015 wishes - making of
Category : GraphicsA quick making of this year wish visual. The modeling was done in Zbrush (dynamesh), Rendered with Arion.
2015 wishes
Category : Graphics2015 visual wishes. The character has been sculpted in Zbrush, the rest with 3d studio max. Rendered with Arion (RandomControl)
Quick Zbrush Cartoon character sculpting
Category : GraphicsA quick Zbrush modeling session. I needed a little rough cartoon character for some physique tests with Unity 3d. (in the lab section).
3d bunny (making of)
Category : GraphicsSculpting & rendering with Zbrush of a cartoon syle rabbit for the needs of a wish card. The fur was created with Zbrush fibermesh.
2014 wishes
Category : Graphics2014 wish card. The scene has been modeled with 3d studio max, Zbrush and rendered with Arion. The rabbit's fur was created with Zbrush, but Arion doesn't support vertices colors. So, the scanline engine was used to render the animals. A slight editing under Photoshop was done to balance the composition.[edit : the making of the rabbit modeling]