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My skills : the design (digital & print), development (air, ActionScript 3, flex (Adobe Certified Expert), Away3d, Unity 3d, html 5, css 3, javascript, jQuery, php...), mobile development (iPad, iPhone, Android), CGI, compositing and 3D in general, traditionnal illustration... and a lot, a lot of imagination !

Number of references are not on this site for reasons of confidentiality. Feel free to contact me for more information...


2015 wishes - making of

date: february 2015

client: not specified

url: not specified

2015 wishes - making of

A quick making of this year wish visual. The modeling was done in Zbrush (dynamesh), Rendered with Arion.

zbrush, dynamesh, wishes 2015, 3d modeling, cartoon character

2015 wishes

date: january 2015

client: not specified

url: not specified

2015 wishes

2015 visual wishes. The character has been sculpted in Zbrush, the rest with 3d studio max. Rendered with Arion (RandomControl)

randomcontrol arion, zbrush, zbrush modeling

Quick Zbrush Cartoon character sculpting

date: jully 2014

client: not specified

url: not specified

Quick Zbrush Cartoon character sculpting

A quick Zbrush modeling session. I needed a little rough cartoon character for some physique tests with Unity 3d. (in the lab section).

Zbrush, 3d modeling, cartoon character

3d bunny (making of)

date: january 2014

client: not specified

url: not specified

3d bunny (making of)

Sculpting & rendering with Zbrush of a cartoon syle rabbit for the needs of a wish card. The fur was created with Zbrush fibermesh.

Zbrush, fibermesh, 3d fur, cartoon rabbit

2014 wishes

date: january 2014

client: not specified

url: not specified

2014 wishes

2014 wish card. The scene has been modeled with 3d studio max, Zbrush and rendered with Arion. The rabbit's fur was created with Zbrush, but Arion doesn't support vertices colors. So, the scanline engine was used to render the animals. A slight editing under Photoshop was done to balance the composition.[edit : the making of the rabbit modeling]

wishes, zbrush, Arion, randomcontrol, photoshop, modeling

Quick Duck toy sculpting

date: december 2013

client: not specified

url: not specified

Quick Duck toy sculpting

Quick modeling of a duck for the needs of a Unity 3d test which will be soon available in the 'lab' section.

Zbrush, 3d modeling

A piece of Unity ?

date: october 2013

client: not specified

url: not specified

A piece of Unity ?

I've declined the 3d model made in Zbrush a few weeks ago in a low poly version to try to get something similar in Unity. A good facture of sub sufrace scattering is difficult to get in real time, and the result is certainly not up to the original model precalculated, but the shaders transcribe well the glazed appareance. Let's play with the density for the most improbable results ... (Unity 3d webplayer needed)

unity developer, glazing shaders, strawberries, refraction, real time 3d development, ambiant occlusion

Tea in the garden

date: october 2013

client: not specified

url: not specified

Tea in the garden

I wanted to recreate some peaceful scene, serene and ... greedy. I used for that my lasts 3d models modeled with ZBrush (Strawberry tart and Cup of tea). The redering was done under Arion with a very dim hdr lighting, some diffuse projectors to simulate foliages.

Zbrush, Arion, randomControl, cgi

Cup of tea

date: september 2013

client: not specified

url: not specified

Cup of tea Cup of tea

A little rendering training of a cup of tea. the spoon has been modeled with Zbrush, the rest with 3d Studio max. The rendering has been done with Arion. Although the logic of materials is very close to that of Maxwell render, the texture of sugars was difficult to obtain (by SSS mainly). I wanted to also test the quality of the displacement from Arion (engravings on the spoon). I have to say that the result is quite interesting, but relatively slow computing. Gain memory is however significant compared to the full poly model (which is primary for GPU rendering).

arion, randomcontrol, zbrush, displacement, sub surface scattering, rendering

Strawberry tart

date: august 2013

client: not specified

url: not specified

Strawberry tart

A little sweetness for a 3d modeling training session. The mesh has been modeled with Zbrush. The rendering used intensively of SSS (Sub Surface Scattering). I will certainly use this mesh in a better worked scene very soon... Stay tuned.

Arion, 3d modeling, SSS, Sub Surface Scattering, 3d pastry, Zbrush

Rock

date: jully 2013

client: not specified

url: not specified

Rock

Rendering test with Arion. This unbiased render engine is incredibly efficent since it uses both cpu and gpu(s). The rock was modeled with Zbrush and rendered with diffuse, displacement map, bump map, specular map. The result is quite interesting, and the render engine is excessively fast and easy to use so far.

Arion, RandomControl, Zbrush, texturing, GPU, CPU

2013 Wishes

date: january 2013

client: not specified

url: not specified

2013 Wishes 2013 Wishes

2013 Xmas card. This visual as been entirely made in cgi. I've modeled the branches with Zbrush. The garland is the result of a normal map material. The render has been made under Maxwell render. The compositing was refined with After Effect and Photoshop.

ZBrush, After Effect, Photoshop, Christmas