iOs

November 2014

Kollector

client : Kronometry 1999 https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=922920974&mt=8 Category : Development

Very elitist smartphone and tablet app which allow to manage luxury watches collection (iOs / Android). Kronometry 1999 wanted to offer to its customers a tools to list their most beautiful pieces of their collection. The apps is declined for Apple Store and Google Play. The datas are stored online and reserved to a privileged poul of Kronometry 1999's customers.

iPad developer, iPhone developer, luxury wtaches collection, Air developer

June 2014

DragonFly Racer

client : David Lelievre https://play.google.com/store/apps/details?id=com.dlelievre.dfr Category : Development

DFR is a very refreshing 3d game for tablets where we "drive" a dragonfly along tree trunks while avoiding obstacles. I've developed this game in a very short period of time with Unity 4.5 and it's available in Android and iOs (free and paid version). The design was done mainly by the customer.

dragonfly, unity game, adnroid game, iOs game, unity iPad developer, unity Android developer

February 2014

Unity 3d automation system

client : Kalimind Category : Development

Kalitouch is an iOs apps to manage home automation system from Kalimind. The system is based on XML sockets and controls different systems and equipments in the house. I developed an independant Unity pc module for demonstrations purposes in shows. The interaction on the Kalitouch client application controls equipment in virtual apartment. Orders are relayed by a Linux server via XML sockets to Unity. Unity software is responsible for applying the changes, updates, and cameras movements required. Management of day and night, ambiant light, dynamic lights, colored spotlight, video, live webcam are some elements that have been incorporated into this Unity software. Camera movements are controled via tweening (iTween) and keyframing. The project was developed in C#.

unity 3d, unity 3d development, automation system, xml sockets, unity pc sotfware, kalimind, c# unity, serious game, serious gaming

May 2013

Stock management iPad application

client : Kronometry 1999 Category : Development

Development of an iPad application for stocks management of a luxury watches company (Kronometry 1999). This internal application allows each store across Europ to send to headquarter, and database, billing information providers as well as pictures (taken with the iPad camera). The information supplied to the application are dynamically retrieved for increased logic maintenance.

iPad application, iOs, Apple, Air mobile, AS3, ActionScript, Flex, iPad development

May 2012

iPad (iOs) k1999 internal apps

client : Kronometry 1999 Category : Development

A series of iOs iPad internal applications for Kronometry 1999, a luxury watch company located on multiple sites in Europe. With thoses applications, you can send reporting datas, customers records (via database). You can also take photos and send it. The applications generate a HTML format email with embed pictures. Those apps were developed with Flex - Air for mobile.

k1999, iPad, iOs, luxury, ad-hoc, flex, Adobe air for mobile, actionScript 3

December 2011

Admin IPad software

Category : Development

Recent AIR porting on iOs was the opportunity to test development under this platform. Here is a website management software under IPad (iOs). Developed under AIR (Flex), php and mySQL (webservices), the software includes all the features needed to manage the website www.graphiste3d.net (content management, thumbnail croping, multilingual, news, rss, maintenance, debugging, statistics, google analytics, youtube ...). Everything is integrated on the tablet The fluidity is to be improved, but for a first version, AIR seems to work properly on the Apple tablet. The software is available with some minor adjustments on PC and Android.

iOs, IPad, apple, android, IPhone, IPod, flash, as3, flex, actionscript, backend, cms, adobe air

April 2011

Coffee cup

Category : None

Unity 3D is a very powerful 3d engine, but what about mobile ? I haven't had a chance to test it on iPhone, but Android is quite impressive. I quickly modeled a simple model, coded a few lines in order to manipulate the object, and I must say that so much fluidity is quite exciting. My previous tests with an 3d flash sotfware engine were rather sluggish. The first tests with Molehill Away3d are very impressive. I look forward to compare both engines ....( Android 2.3.3 (gingerbread) Samsung Galaxy S).

unity 3d, unity3d, android, realtime 3d, videogame, video, ios, mobile

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