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My skills : the design (digital & print), development (air, ActionScript 3, flex (Adobe Certified Expert), Away3d, Unity 3d, html 5, css 3, javascript, jQuery, php...), mobile development (iPad, iPhone, Android), CGI, compositing and 3D in general, traditionnal illustration... and a lot, a lot of imagination !

Number of references are not on this site for reasons of confidentiality. Feel free to contact me for more information...


Apiland old mill 3d

date: march 2015

client: Apiland nature

url: not specified


On the occasion of the creation of a film about the making of walnut oil in an old mill, Apiland asked me to produce some 3D sequences to explain the operation of a mill. Here are some static viewsRenders have been done using RandomControl Arion. Water have been simulated with Realflow.

3d rendering, cgi, arion renderer, 3d graphist, Realflow, cgi mill

2015 wishes - making of

date: february 2015

client: not specified

url: not specified

2015 wishes - making of

A quick making of this year wish visual. The modeling was done in Zbrush (dynamesh), Rendered with Arion.

zbrush, dynamesh, wishes 2015, 3d modeling, cartoon character

2015 wishes

date: january 2015

client: not specified

url: not specified

2015 wishes

2015 visual wishes. The character has been sculpted in Zbrush, the rest with 3d studio max. Rendered with Arion (RandomControl)

randomcontrol arion, zbrush, zbrush modeling

2014 wishes

date: january 2014

client: not specified

url: not specified

2014 wishes

2014 wish card. The scene has been modeled with 3d studio max, Zbrush and rendered with Arion. The rabbit's fur was created with Zbrush, but Arion doesn't support vertices colors. So, the scanline engine was used to render the animals. A slight editing under Photoshop was done to balance the composition.[edit : the making of the rabbit modeling]

wishes, zbrush, Arion, randomcontrol, photoshop, modeling

Tea in the garden

date: october 2013

client: not specified

url: not specified

Tea in the garden

I wanted to recreate some peaceful scene, serene and ... greedy. I used for that my lasts 3d models modeled with ZBrush (Strawberry tart and Cup of tea). The redering was done under Arion with a very dim hdr lighting, some diffuse projectors to simulate foliages.

Zbrush, Arion, randomControl, cgi

Cup of tea

date: september 2013

client: not specified

url: not specified

Cup of tea Cup of tea

A little rendering training of a cup of tea. the spoon has been modeled with Zbrush, the rest with 3d Studio max. The rendering has been done with Arion. Although the logic of materials is very close to that of Maxwell render, the texture of sugars was difficult to obtain (by SSS mainly). I wanted to also test the quality of the displacement from Arion (engravings on the spoon). I have to say that the result is quite interesting, but relatively slow computing. Gain memory is however significant compared to the full poly model (which is primary for GPU rendering).

arion, randomcontrol, zbrush, displacement, sub surface scattering, rendering

Strawberry tart

date: august 2013

client: not specified

url: not specified

Strawberry tart

A little sweetness for a 3d modeling training session. The mesh has been modeled with Zbrush. The rendering used intensively of SSS (Sub Surface Scattering). I will certainly use this mesh in a better worked scene very soon... Stay tuned.

Arion, 3d modeling, SSS, Sub Surface Scattering, 3d pastry, Zbrush

Rock

date: jully 2013

client: not specified

url: not specified

Rock

Rendering test with Arion. This unbiased render engine is incredibly efficent since it uses both cpu and gpu(s). The rock was modeled with Zbrush and rendered with diffuse, displacement map, bump map, specular map. The result is quite interesting, and the render engine is excessively fast and easy to use so far.

Arion, RandomControl, Zbrush, texturing, GPU, CPU