reflection

February 2016

SSR Candela v3

Category : None

Behind this barbarian word (Screen Space Reflection) hides a technique of dynamic reflection on 3d surface. The reflections are calculated in real time on the camera level. The effect is very efficient but limited to camera space only. Everything wich is behind the camera field of view, is not taken into account. Candela has just released v3 of their asset wich fix this issue in a certain way. The result is quite convincing. Here are some comparative screens.

Unity developement, french Unity developer, Candela SSR, Unity Screen Space Reflection

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français version française
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