SSR Candela v3
Category : NoneBehind this barbarian word (Screen Space Reflection) hides a technique of dynamic reflection on 3d surface. The reflections are calculated in real time on the camera level. The effect is very efficient but limited to camera space only. Everything wich is behind the camera field of view, is not taken into account. Candela has just released v3 of their asset wich fix this issue in a certain way. The result is quite convincing. Here are some comparative screens.
HDR Lightning
Category : GraphicsRendering with HDR lighting (with a virtual lighting studio). Rendered with Mental Ray. (Model credit : www.3dmodelfree.com)
Initiative Fullflash site
client : Initiative Category : GraphicsA fullflash site for a consulting firm. I created the design so as the dev. The client wanted a modern and dynamic rendering. Interesting astistic and technical detail: the content is reflected dynamically on the ground. Developed in actionscript 3 via the flash API.
Ferrari final shot
Category : GraphicsRush integration test of a 3D model in a real set with dynamic HDR lighting and reflections. The Ferrari is 3d. Dynamic HDR lighting used for the occasion. The reflection and shadow on the vehicle reinforce 3D integration.
Ferrari (rush n°2)
Category : GraphicsShort 3d rush study of a 3D model integrated in a real set with HDR lightning and dynamic reflexions. The virtual character takes roughly my movements to serve as a basis for reflection in the bodywork of the vehicle that will be added later.
Ferrari (rush n°1)
Category : GraphicsLittle 3d rush study of a 3D model integrated in a real set with HDR lightning and dynamic reflexions. The virtual character takes roughly my movements to serve as a basis for reflection in the bodywork of the vehicle that will be added later.