CAI Training (l'Oreal)
client : Prod03 Category : DevelopmentAs part of the training of the personnel on site of l'Oreal Cosmetic Active, Prod03 asked me to develop a VR application for Oculus Quest. The application is based on 360° videos, punctuated by multiple choice questions to validate knowledge. It is mandatory to pass all questions in order to validate the training.
The results are stored in a database and a back office allows them to be administered and the delivery of training certificates.
For reasons of confidentiality, I am unable to publicly disclose a video. Contact me for more information.
copyright video : Prod03
The app is of course an internal app and was developed with Unity 3d 2020.1.17f1 for Oculus Quest.
Scree
client : Le Naturographe Category : NoneStill as part of the development of the exhibition hall of the Galerie de l'Alpe in the Alpine Garden, at the Col du Lautaret in Villar d'Arène (05), Le Naturographe asked me to model a stylized scree in 3d. This resin structure is just over 3 meters high.
The mission is an extension of the stylized root layout, as well as the virtual reality application for Oculus Go.
Lautaret's root
client : Le Naturographe Category : GraphicsAs part of an exhibition hall layout. The Naturographe asked me to model in 3d, under his Artistic direction, a stylized root. This element will be placed in the center of the exhibition hall of the Galerie de l'Alpe in the Alpine Garden, at the Lautaret in Villar d'Arène (France/05). It will also serve as a seat for the visitors. The structure is just over 6 meters high and is made of wood and metal.
Images are rendered with Maverick Studio.
This root and all its surrounding elements have been virtually anticipated with a virtual reality application for Oculus Go.
Stylized root (Lautaret France)
client : Le Naturographe Category : DevelopmentAs part of the development of an exhibition hall for the Galerie de l'Alpe in the Alpine Garden, at the Col du Lautaret in Villar d'Arène (France), I developed, at a preliminary stage (during the design of the room), a virtual reality application on Oculus Go to help better visualizing the volumes, arrangements, and spaces.
The application was developed under Unity 3d 2018 (C#) for Oculus Go (LWRP).
(Excuse the poor quality of the video that was recorded on mobile via the Oculus. The linear color mode is causing problems when recording).
Oculus Go virtual tour
Category : DevelopmentAfter the Samsung Gear VR, I just finished a confidential virtual tour project with Oculus Go. Although I cannot communicate on it, this project will have allowed me to perfect a little more my VR virtual tours system that I developed under Unity 3d C# (based on videos and 360 photos).I'm trying to improve this system regularly in order to be able to respond quickly and efficiently to most requests on the subject.
Samsung Gear VR
client : Prod03 Category : DevelopmentDevelopment of an application for Samsung Gear VR (internal app). It's a totaly interactive application within which the user is immerged in. The app is used for formation purposes.
The application was developed using Unity 3d 2017.4 (C#).
VR Physic (HTC Vive)
Category : NoneThe physic managment brings a lot to a VR scene. In this example, I've added a dynamic reaction to the object in order to simulate a rubber effect with MegaFier with Unity 3d (HTC Vive).
Environment model credit : Brézillon
Oculus Rift virtual visit (Thulaghiri)
Category : DevelopmentA new version of the previous classic virtual visit or a water bungalow from a Maldive island (Thulaghiri) for the Oculus Rift 2 virtual reality helmet. If you own this hardware, you can download this demonstration (pc).