oculus rift

January 2021

CAI Training (l'Oreal)

client : Prod03 Category : Development

As part of the training of the personnel on site of l'Oreal Cosmetic Active, Prod03 asked me to develop a VR application for Oculus Quest. The application is based on 360° videos, punctuated by multiple choice questions to validate knowledge. It is mandatory to pass all questions in order to validate the training.
The results are stored in a database and a back office allows them to be administered and the delivery of training certificates.

For reasons of confidentiality, I am unable to publicly disclose a video. Contact me for more information.
copyright video : Prod03

The app is of course an internal app and was developed with Unity 3d 2020.1.17f1 for Oculus Quest.

Unity 3d developer, Oculus Quest developer, virtual reality

June 2020

Lautaret's root

client : Le Naturographe Category : Graphics

As part of an exhibition hall layout. The Naturographe asked me to model in 3d, under his Artistic direction, a stylized root. This element will be placed in the center of the exhibition hall of the Galerie de l'Alpe in the Alpine Garden, at the Lautaret in Villar d'Arène (France/05). It will also serve as a seat for the visitors. The structure is just over 6 meters high and is made of wood and metal.
Images are rendered with Maverick Studio.
This root and all its surrounding elements have been virtually anticipated with a virtual reality application for Oculus Go.

architecture 3d rendering

January 2020

Stylized root (Lautaret France)

client : Le Naturographe Category : Development

As part of the development of an exhibition hall for the Galerie de l'Alpe in the Alpine Garden, at the Col du Lautaret in Villar d'Arène (France), I developed, at a preliminary stage (during the design of the room), a virtual reality application on Oculus Go to help better visualizing the volumes, arrangements, and spaces.

The application was developed under Unity 3d 2018 (C#) for Oculus Go (LWRP).
(Excuse the poor quality of the video that was recorded on mobile via the Oculus. The linear color mode is causing problems when recording).

light weight render pipeline, Unity VR developer, oculus go

February 2019

Oculus Go virtual tour

Category : Development

After the Samsung Gear VR, I just finished a confidential virtual tour project with Oculus Go. Although I cannot communicate on it, this project will have allowed me to perfect a little more my VR virtual tours system that I developed under Unity 3d C# (based on videos and 360 photos).I'm trying to improve this system regularly in order to be able to respond quickly and efficiently to most requests on the subject.

Oculus Go, virtual tour, VR developer, Virtual Reality

.
français version française
message d'infos