ngui

October 2012

Unity 3d Light probe

Category : None

The light probe system integrated in Unity Pro 3.5 is very interesting. It optimizes the performance. The principle is fairly simple: the lights are sampled in space. This sampling is used to dynamically simulate the subtleties of illumination on non-statics objects. Associated with lightmapping and ambient occlusion (which is not done, however, to optimize performances), the result is quite efficient. No light is required. In this example, the same scene is used in this configuration, and normal lighting (+ shadows). Note that the performance gain is detrimental to the memory load of course. (Unity webplayer required)

light probe, unity 3d, unity 3d developer, ngui

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