mobile design

February 2021

Wish (3d streaming)

client : Talent Making Talent https://2020.wish.org.qa/ Category : Development

As part of an unfortunately aborted project, I worked on an interactive event for professionals from the pharmaceutical / medical sector in Qatar. Sanitary conditions meant that the show experience could be replicated online for guests who were invited and who could not attend.
I worked on the 3d development part. The show has been virtually modeled to allow the user to move around and access the various features and sections of the site (chat, live video conferences, various resources, etc.). We used Furioos technology for 3d. This technology allows real-time 3d streaming. Concretely, the 3d is calculated on the Furioos servers and displayed to the users. The undeniable advantage is that it is possible to obtain a "PC" type rendering quality on mobile. The result was quite interesting.The project was therefore developed with Unity 3d 2019.x URP + Furioos.
Unfortunately, for reasons of timing, the 3d version of the project was aborted.

Furioos, 3d streaming with Unity 3d, Unity 3d developer

April 2020

Sanofi augmented reality

client : Business Stratégie Communication Category : Development

As part of an event in a show for Sanofi via BSC, I developed an iPad augmented reality application.
The Vuforia-based application detects a series of markers in a tunnel specially created for the occasion at the show. These markers describe the inflammatory processes in the bronchial system.For the occasion, the new URP (Universal Render Pipeline) engine from Unity 3d (C#) was used as well as Shader Graph for the design of specific shaders (notably refraction and Fresnel). Due to the large number of elements to display, the application has been the subject of many optimizations.

Unity 3d developer, augmented reality developer, Vuforia, shader graph

January 2020

Stylized root (Lautaret France)

client : Le Naturographe Category : Development

As part of the development of an exhibition hall for the Galerie de l'Alpe in the Alpine Garden, at the Col du Lautaret in Villar d'Arène (France), I developed, at a preliminary stage (during the design of the room), a virtual reality application on Oculus Go to help better visualizing the volumes, arrangements, and spaces.

The application was developed under Unity 3d 2018 (C#) for Oculus Go (LWRP).
(Excuse the poor quality of the video that was recorded on mobile via the Oculus. The linear color mode is causing problems when recording).

light weight render pipeline, Unity VR developer, oculus go

March 2016

Bouvet Ladubay

client : Chat Noir Category : Development

Mobile application with augmented reality on markers stored on a Cloud. The augmented reality is available on client's flyers, and also on bottles stickers. Every bottle is described in detail, some tasting tips, a full historical background of the brand, and elaboration methods.The application has been developed with Unity 3d (C#) and the Vuforia library.It is available on Google Play, and Apple Store.... to consume with moderation !

B&L Univers, Unity 3d developer, augmented reality, Vuforia

July 2015

Webcamo mobile v2.0

client : Webcamo https://play.google.com/store/apps/details?id=air.com.transmission.webcamo2&hl=en Category : Development

New mobile version for the famous dating site. I've developed this app with the Starling / Feathers library. The interest is to have a maximum level of performance by leveraging the GPU via AIR, and being able to use ths power of FMS to do video chating. The fluidity and user experience is much better than pure AS3 or Flex. The system is based on a php / Adobe Media Server architecture. The application works on smartphone and Android tablet.

Starling, Feathers, actionScript 3, FMS, adobe media server, Adobe Air

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