A few personal projects, technical tests, you are in the laboratory R&D. ..A pool of ideas thrown in bulk. This is where concepts are born and new projects. This is where I explore new techniques, I experiment, I develop new components, I'm looking for solutions to problems often encountered...
Any suggestions ?
November 2018
Category : Lab
An artificial intelligence test with the classical Pong game.The agent plays against itself. 5 millions iterations have been necessary with curriculum learning.
Machine Learning, Unity 3d, AI, artificial intelligence
October 2018
Category : Lab
A simple test of Machine Learning (Unity 3d).The goal for the agent is to push the ball on the red block with the least bounces possible, the fastest, and without touching the ground.It was necessary to limit the erratic movements and the too large displacements (still a lot of work is necessary at this level). Nevertheless, a few hours of training were enough to obtain a success rate higher than 80%.
AI, artificial intelligence, Unity 3d developer
March 2018
Category : Lab
Little demo of augmented reality by object recognition. The object recognition is for this moment less precise than by marker, but it works pretty well.This has been done with Unity 3d (2017.3.1f1) and Vuforia.
Unity 3d, Unity 3d developer, vuforia, augmented reality, object recognition
November 2017
Category : Lab
The physic managment brings a lot to a VR scene. In this example, I've added a dynamic reaction to the object in order to simulate a rubber effect with MegaFier with Unity 3d (HTC Vive).
Environment model credit : Brézillon
virtual reality developer, Unity 3d developer, HTC Vive developer, Oculus rift developer
Here is how to simulate a radar like system with Unity and Offscreen indicator (wich is a new asset made by your host).
Offscreen indicator is available on Unity Asset Store.
Unity 3d, Unity Asset Store, Offscreen indicator, C# developer, Track unity gameObjects
Interior lighting study with Unity 3d (2017.1f3). The news feature "Progressive Lightmapper" is marvelous and makes gain a huge gain of time in tweakings. The PBR materials, and Post processing FX contributes in a great part to realism.
A (Windows) demo is downloadable.
architectural rendering, , Unity 3d developer, virtual visit
February 2016
Category : Lab
Behind this barbarian word (Screen Space Reflection) hides a technique of dynamic reflection on 3d surface. The reflections are calculated in real time on the camera level. The effect is very efficient but limited to camera space only. Everything wich is behind the camera field of view, is not taken into account. Candela has just released v3 of their asset wich fix this issue in a certain way. The result is quite convincing. Here are some comparative screens.
Unity developement, french Unity developer, Candela SSR, Unity Screen Space Reflection
November 2014
Category : Lab
Review of the Unity 5 new global illumination feature. The result is quite stunning and promises unprecedented levels of realism. In this review, the compare between the old version (without GI), and the new dynamic lighting. Notice how the indirect lighting illuminates the room in subtle ways.
Unity 5 global illumination review, gi, indirect lighting, Unity 5 developer