ipad application

July 2023

Sanofi JDP 2022

client : Business Stratégie Communication Category : Development

Application for a Sanofi stand during the JDP 2022 held in December 2022. The application works on a giant touchpad (approximately 4m²). In the center a terminal equipped with LEDs which symbolize the ignition. A series of 10 questions is asked to the doctors who answer using the carpet. Each correct answer calms the inflammation, and some LEDs turn off.The score is displayed at the end of the game.Four players can play simultaneously and independently of each other.
The stand was a great success during the show! Well done BSC.

The application was developed with Unity 2022.1.23f1. The LEDs are controlled by an Arduino nano controlled by Unity via USB.

February 2022

Sanofi CPLF 2022 Hololens

client : Business Stratégie Communication Category : Development

Hololens application for Sanofi Genzyme (via Business Stratégie Communication) on the occasion of the CPLF 2022 exhibition in Lilles (France). The application was developed for the Microsoft headset and intended for doctors at the show. It allows, thanks to augmented reality, the doctor to discover and diagnose a case of severe type II asthma.

The video capture does not pay tribute to the device because unfortunately Unity's URP (Universal Render Pipeline) is not properly supported for transparency at capture and black spots appear. Unfortunately, this does not correspond to the holographic effect that can be observed in the helmet. Let's hope that Microsoft/Unity fixes this pitfall quickly.


The MRTK library makes it possible to quickly and fairly easily use the features of the headset (management of hand controllers, voice recognition, iris detection, display of 3d in augmented reality space, close and remote interactions, scan of 3d environment, 3d occlusion etc...).

Made with Unity 2021.1.28f1 + MRTK 2.7.3 on Microsoft Hololens 2 headset

hololens 2 developer, Unity 3d developer, Augmented reality, realtime mapping

February 2022

MSD HIV

client : Business Stratégie Communication Category : Development

Augmented reality application intended to describe the mechanisms of the HIV virus. I developed this internal application for MSD (via BSC). Once again, augmented reality on this application allows the user to be able to examine the virus's replication mechanisms interactively and from different points of view.

Many markers have been integrated in the app. Only one appears in the video.

Unity 3d developer, Augmented reality

January 2022

Sanofi Genzyme - Atopic dermatitis

client : Business Stratégie Communication Category : Development

Augmented reality application for the occasion of a trade show for Sanofi laboratories via Business Stratégie Communication. The application is an internal application for doctors on the show to understand the mechanisms of atopic dermatitis.The application was used mainly on iPad tablets, but it was also available for Android.

The app uses Vuforia for 2d marker recognition (2 markers only). I had to develop a camera movement smoothing system to avoid AR-related tracking shakes when moving too far away from the marker. The refraction shaders were made using Shader Graph (see my tests about it).
Unity 3d 2021.1.28f1 + Vuforia 10.3.2

Unity 3d developer, Vuforia developer

April 2021

Lautaret projection table

client : Le Naturographe Category : Development

Still within the field of the Lautaret exhibition, Le Naturographe asked me to develop software that would display a video presenting the evolution of glaciers retreat in the region.The result is projected onto a 3d printed model of the corresponding mountains via a projector.

Control buttons stop the video and display an explanatory text (in three languages: French, English and Italian) at key dates. These buttons are controlled by an Arduino in conjunction with the software. I created a plate for the connection of the buttons, modeled and printed a 3d support for the whole.

The application (Windows) was developed under Unity 3d 2020.1.x + Arduino

Unity 3d developer, Arduino Unity, camera mapping

January 2021

CAI Training (l'Oreal)

client : Prod03 Category : Development

As part of the training of the personnel on site of l'Oreal Cosmetic Active, Prod03 asked me to develop a VR application for Oculus Quest. The application is based on 360° videos, punctuated by multiple choice questions to validate knowledge. It is mandatory to pass all questions in order to validate the training.
The results are stored in a database and a back office allows them to be administered and the delivery of training certificates.

For reasons of confidentiality, I am unable to publicly disclose a video. Contact me for more information.
copyright video : Prod03

The app is of course an internal app and was developed with Unity 3d 2020.1.17f1 for Oculus Quest.

Unity 3d developer, Oculus Quest developer, virtual reality

December 2020

Lunetic

client : Moonrise Category : Development

I just finished the development on a POC ("Proof of Concept") for a 3d tool intended for opticians. I was in charge of the 3d part. The principle is simple: the user places dots on the scanned face of the client (by the iPad's Lidar system), algorithms (developed by Lunetic) then allow the placement and choice of the sizes of glasses in a catalog depending on the data collected. The customer can therefore visualize his face with the glasses of his choice.
The tool is of course linked to a database (models, colors, sizes etc ...) and it allows to generate a basket, take screenshots and place an order to send the result to the customer.The application was developed by Moonrise in Swift for iPad. The Unity 3d module that I implemented has been integrated and dialogues with the native layer.

This professional application is reserved for opticians. Technically, the 3d part was developed with Unity 3d 2020.1.17f1 in URP and exchanges are done in json and xml.

Unity 3d freelance developer, optic, Unity 3d development

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