hdr

February 2020

Unity raytracing (sequel)

Category : None

Still in the context of my investigations on raytracing in Unity using the latest package (still in preview) of real-time raytracing based on the most recent Nvidia GPUs, here is a small and very short test video. The lack of time, but especially the lack of stability of the functionality, and the incessant crashes did not allow me to push much further the tests.
I had planned a lot more, but, at the time of writing this post (February 2020), raytracing under Unity is still in pre-release. It is therefore absolutely not possible (and I confirm) to use it serenely in production for the moment unfortunately.
Nevertheless, the results, although succinct and limited, are still encouraging. Hopefully Unity will (finally) produce an efficient real-time GI system ... and one that works ... maybe with this techno ?
I'll test this further when the raytracing will be much more stable.
Configuration used :
Nvidia GTX 1080m
Unity 2019.3.0f6
HDR 7.1.8

Unity 3d developer, Unity realtime raytracing

July 2019

Honey pearls

client : Vivapi https://vivapi.com/ Category : Graphics

For a series of honey candies (of excellent quality), Vivapi asked me to produce promotional images for its website mainly. Since it was necessary to produce strictly identical images from one perfume to another, CGI has proved to be the ideal tool for this task. The render has been produced with Maxwell Render. A studio HDR lighting has been recreated in order to emphasis the volumes.

The images were rendered with Maxwell for the most realistic result possible (28 in total). The texture of the candies has been reproduced most faithfully to the originals. The candies shapes were modeled by photogrammetry and retouched under ZBrush. The pot was modeled using CAD tools from plan to obtain the exact virtual replica.

I invite you to taste these sweets, they are all more delicious than others!

honey candies

.
français version française
message d'infos