gpu

January 2020

VFX Graph / Shader Graph

Category : None

A small test video of the new features offered by Unity 3d: Shader Graph and Visual Graph. Shader Graph makes possible to produce shaders fairly easily and quickly using a nodal system, and Visual Graph makes possible to create complex particle systems via GPU.
The big advantage of these tools is that they allow one to use the power of the graphics card (unlike the classic Unity particle system: Shuriken). Consequently, the available power is increased tenfold. Aesthetically, we can now consider some rather wonderful things.

I will perform a next test in VR, and also on a smartphone with the URP (Universal Render Pipeline) engine to see the result is also convincing.

Unity 3d developer, Shader graph, VFX Graph, Visual Graph

July 2015

Webcamo mobile v2.0

client : Webcamo https://play.google.com/store/apps/details?id=air.com.transmission.webcamo2&hl=en Category : Development

New mobile version for the famous dating site. I've developed this app with the Starling / Feathers library. The interest is to have a maximum level of performance by leveraging the GPU via AIR, and being able to use ths power of FMS to do video chating. The fluidity and user experience is much better than pure AS3 or Flex. The system is based on a php / Adobe Media Server architecture. The application works on smartphone and Android tablet.

Starling, Feathers, actionScript 3, FMS, adobe media server, Adobe Air

September 2013

Cup of tea

Category : Graphics

A little rendering training of a cup of tea. the spoon has been modeled with Zbrush, the rest with 3d Studio max. The rendering has been done with Arion. Although the logic of materials is very close to that of Maxwell render, the texture of sugars was difficult to obtain (by SSS mainly). I wanted to also test the quality of the displacement from Arion (engravings on the spoon). I have to say that the result is quite interesting, but relatively slow computing. Gain memory is however significant compared to the full poly model (which is primary for GPU rendering).

arion, randomcontrol, zbrush, displacement, sub surface scattering, rendering

July 2013

Rock

Category : None

Rendering test with Arion. This unbiased render engine is incredibly efficent since it uses both cpu and gpu(s). The rock was modeled with Zbrush and rendered with diffuse, displacement map, bump map, specular map. The result is quite interesting, and the render engine is excessively fast and easy to use so far.

Arion, RandomControl, Zbrush, texturing, GPU, CPU

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