glazing shaders

January 2022

Sanofi Genzyme - Atopic dermatitis

client : Business Stratégie Communication Category : Development

Augmented reality application for the occasion of a trade show for Sanofi laboratories via Business Stratégie Communication. The application is an internal application for doctors on the show to understand the mechanisms of atopic dermatitis.The application was used mainly on iPad tablets, but it was also available for Android.

The app uses Vuforia for 2d marker recognition (2 markers only). I had to develop a camera movement smoothing system to avoid AR-related tracking shakes when moving too far away from the marker. The refraction shaders were made using Shader Graph (see my tests about it).
Unity 3d 2021.1.28f1 + Vuforia 10.3.2

Unity 3d developer, Vuforia developer

April 2020

Sanofi augmented reality

client : Business Stratégie Communication Category : Development

As part of an event in a show for Sanofi via BSC, I developed an iPad augmented reality application.
The Vuforia-based application detects a series of markers in a tunnel specially created for the occasion at the show. These markers describe the inflammatory processes in the bronchial system.For the occasion, the new URP (Universal Render Pipeline) engine from Unity 3d (C#) was used as well as Shader Graph for the design of specific shaders (notably refraction and Fresnel). Due to the large number of elements to display, the application has been the subject of many optimizations.

Unity 3d developer, augmented reality developer, Vuforia, shader graph

January 2020

VFX Graph / Shader Graph

Category : None

A small test video of the new features offered by Unity 3d: Shader Graph and Visual Graph. Shader Graph makes possible to produce shaders fairly easily and quickly using a nodal system, and Visual Graph makes possible to create complex particle systems via GPU.
The big advantage of these tools is that they allow one to use the power of the graphics card (unlike the classic Unity particle system: Shuriken). Consequently, the available power is increased tenfold. Aesthetically, we can now consider some rather wonderful things.

I will perform a next test in VR, and also on a smartphone with the URP (Universal Render Pipeline) engine to see the result is also convincing.

Unity 3d developer, Shader graph, VFX Graph, Visual Graph

October 2013

A piece of Unity ?

Category : None

I've declined the 3d model made in Zbrush a few weeks ago in a low poly version to try to get something similar in Unity. A good facture of sub sufrace scattering is difficult to get in real time, and the result is certainly not up to the original model precalculated, but the shaders transcribe well the glazed appareance. Let's play with the density for the most improbable results ... (Unity 3d webplayer needed)

unity developer, glazing shaders, strawberries, refraction, real time 3d development, ambiant occlusion

February 2012

Thulhagiri water bungalow

http://www.graphiste3d.net/clients/Thulhagiri/ Category : Development

The acquisition of the pro version of Unity allows me more fantasies in 3D developments. Here is a virtual tour of a water bungalow on Thulhagiri Island (Maldives) in North Male Atoll.Technically, I developed a lot of items (custom shaders, various unityScript, selective glow, pictures display...). A Mac & PC version is available and also an online version (requires webplayer Unity).

unity 3d, unity, unity developer, unityScript, realtime 3d, virtual visit, real estate

.
français version française
message d'infos