display fov

February 2022

Sanofi CPLF 2022 Hololens

client : Business Stratégie Communication Category : Development

Hololens application for Sanofi Genzyme (via Business Stratégie Communication) on the occasion of the CPLF 2022 exhibition in Lilles (France). The application was developed for the Microsoft headset and intended for doctors at the show. It allows, thanks to augmented reality, the doctor to discover and diagnose a case of severe type II asthma.

The video capture does not pay tribute to the device because unfortunately Unity's URP (Universal Render Pipeline) is not properly supported for transparency at capture and black spots appear. Unfortunately, this does not correspond to the holographic effect that can be observed in the helmet. Let's hope that Microsoft/Unity fixes this pitfall quickly.


The MRTK library makes it possible to quickly and fairly easily use the features of the headset (management of hand controllers, voice recognition, iris detection, display of 3d in augmented reality space, close and remote interactions, scan of 3d environment, 3d occlusion etc...).

Made with Unity 2021.1.28f1 + MRTK 2.7.3 on Microsoft Hololens 2 headset

hololens 2 developer, Unity 3d developer, Augmented reality, realtime mapping

April 2021

Lautaret projection table

client : Le Naturographe Category : Development

Still within the field of the Lautaret exhibition, Le Naturographe asked me to develop software that would display a video presenting the evolution of glaciers retreat in the region.The result is projected onto a 3d printed model of the corresponding mountains via a projector.

Control buttons stop the video and display an explanatory text (in three languages: French, English and Italian) at key dates. These buttons are controlled by an Arduino in conjunction with the software. I created a plate for the connection of the buttons, modeled and printed a 3d support for the whole.

The application (Windows) was developed under Unity 3d 2020.1.x + Arduino

Unity 3d developer, Arduino Unity, camera mapping

April 2020

Sanofi augmented reality

client : Business Stratégie Communication Category : Development

As part of an event in a show for Sanofi via BSC, I developed an iPad augmented reality application.
The Vuforia-based application detects a series of markers in a tunnel specially created for the occasion at the show. These markers describe the inflammatory processes in the bronchial system.For the occasion, the new URP (Universal Render Pipeline) engine from Unity 3d (C#) was used as well as Shader Graph for the design of specific shaders (notably refraction and Fresnel). Due to the large number of elements to display, the application has been the subject of many optimizations.

Unity 3d developer, augmented reality developer, Vuforia, shader graph

July 2015

Field of View visualizer

http://u3d.as/hZC Category : Development

FOV visualizer is an asset for Unity 3d I've just developed wich simply allow to display camera field of view accurately in 3d space. Normally, the camera fov is only visible while in editor and the camera is selected. So, this asset extends the Unity camera's functionnalities for games or serious gaming.More infos on Unity Asset Store.

Unity 3d, asset store, camera fov, camera script, display fov

September 2014

Position in FOV

https://www.assetstore.unity3d.com/en/#!/content/19473 Category : Development

Position in FOV is a Unity Asset store I've developed in C#. It allow to place a gameObject in the camera field of view easily and dynamicaly, or place the camera for the gameObject to fill its field of view (usefull for camera follow). More infos on Unity Asset Store.Here is a tutorial video.

unity position in field of view, unity development, unity developer, C# developer, unity position in front of camera

March 2014

Croix Rousse tunnel virtual visit

client : Initialys Category : Development

For the opening of the Croix Rousse's soft tunnel (Lyon - France), I've been ordered to produce a virtual visit of. the entire tunnel.This virtual visit integrates some interactive elements (complete open/close barriers system, popups information display, open/close doors...), animated stuffs (random pedestrians, pedestrians AI for collision avoidance and trajectories management, vehicles traffic...). XML configuration. The software works on Pc. The 3d model and textures were mainly produced by the customer.

unity 3d, virtual visit, lyon croix rousse 3d, serious game, serious gaming, Grand Lyon

February 2012

Thulhagiri water bungalow

http://www.graphiste3d.net/clients/Thulhagiri/ Category : Development

The acquisition of the pro version of Unity allows me more fantasies in 3D developments. Here is a virtual tour of a water bungalow on Thulhagiri Island (Maldives) in North Male Atoll.Technically, I developed a lot of items (custom shaders, various unityScript, selective glow, pictures display...). A Mac & PC version is available and also an online version (requires webplayer Unity).

unity 3d, unity, unity developer, unityScript, realtime 3d, virtual visit, real estate

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