Sanofi augmented reality
client : Business Stratégie Communication Category : DevelopmentAs part of an event in a show for Sanofi via BSC, I developed an iPad augmented reality application.
The Vuforia-based application detects a series of markers in a tunnel specially created for the occasion at the show. These markers describe the inflammatory processes in the bronchial system.For the occasion, the new URP (Universal Render Pipeline) engine from Unity 3d (C#) was used as well as Shader Graph for the design of specific shaders (notably refraction and Fresnel). Due to the large number of elements to display, the application has been the subject of many optimizations.
Stylized root (Lautaret France)
client : Le Naturographe Category : DevelopmentAs part of the development of an exhibition hall for the Galerie de l'Alpe in the Alpine Garden, at the Col du Lautaret in Villar d'Arène (France), I developed, at a preliminary stage (during the design of the room), a virtual reality application on Oculus Go to help better visualizing the volumes, arrangements, and spaces.
The application was developed under Unity 3d 2018 (C#) for Oculus Go (LWRP).
(Excuse the poor quality of the video that was recorded on mobile via the Oculus. The linear color mode is causing problems when recording).
Webcamo v2 design
client : Webcamo Category : GraphicsWhile developing the v2.0 of the mobile application Webcamo, some mockups have been submited to the client without being retained. Here are some screenshots.
DragonFly Racer
client : David Lelievre https://play.google.com/store/apps/details?id=com.dlelievre.dfr Category : DevelopmentDFR is a very refreshing 3d game for tablets where we "drive" a dragonfly along tree trunks while avoiding obstacles. I've developed this game in a very short period of time with Unity 4.5 and it's available in Android and iOs (free and paid version). The design was done mainly by the customer.
Packaging Apiland
client : Apiland Category : GraphicsVideo game techniques applied to the making of an original packaging. The box was made to contain 4 containers (filled with cookies, honey, candies...). The design of the cardboard beehive was developed by Lionel Rolland from Apiland (registered design). I was charged to create the texture. For that, the beehive was modeled in 3d. A render for texture baking was done under a rather diffuse lighting. I've used the different passes (lighting, shadows, ambiant occlusion, global illumination) to complement the base wood texture. The render is realistic and gives a pretty volume to the product.
Authoring DVD & video editing
client : Ecole Castellane de Rillieux Category : GraphicsAuthoring, design and video editing for this ten minutes dvd for the school of Rillieux (France). This DVD has enabled the school to present to parents a typical day for their children. The DVD had a very positive impact among parents.
GREDIC Logo
client : Université de Genève Category : GraphicsA logo done in Illustrator for the educational compared research group of the University of Geneva. The logo had to be simple, dynamic and serious. Several versions have been declined (b&w, w&b, grayscale ...) and a graphic design document of course.
Olivier Saint Clair's typo3 website
client : Olivier Saint Clair Category : GraphicsA webdesign for Olivier's web site, a excellent Typo3 developer and friend of mine with whom i develop website on this cms base. Also made some business cards upon this design.