design

April 2020

Sanofi augmented reality

client : Business Stratégie Communication Category : Development

As part of an event in a show for Sanofi via BSC, I developed an iPad augmented reality application.
The Vuforia-based application detects a series of markers in a tunnel specially created for the occasion at the show. These markers describe the inflammatory processes in the bronchial system.For the occasion, the new URP (Universal Render Pipeline) engine from Unity 3d (C#) was used as well as Shader Graph for the design of specific shaders (notably refraction and Fresnel). Due to the large number of elements to display, the application has been the subject of many optimizations.

Unity 3d developer, augmented reality developer, Vuforia, shader graph

January 2020

Stylized root (Lautaret France)

client : Le Naturographe Category : Development

As part of the development of an exhibition hall for the Galerie de l'Alpe in the Alpine Garden, at the Col du Lautaret in Villar d'Arène (France), I developed, at a preliminary stage (during the design of the room), a virtual reality application on Oculus Go to help better visualizing the volumes, arrangements, and spaces.

The application was developed under Unity 3d 2018 (C#) for Oculus Go (LWRP).
(Excuse the poor quality of the video that was recorded on mobile via the Oculus. The linear color mode is causing problems when recording).

light weight render pipeline, Unity VR developer, oculus go

June 2014

DragonFly Racer

client : David Lelievre https://play.google.com/store/apps/details?id=com.dlelievre.dfr Category : Development

DFR is a very refreshing 3d game for tablets where we "drive" a dragonfly along tree trunks while avoiding obstacles. I've developed this game in a very short period of time with Unity 4.5 and it's available in Android and iOs (free and paid version). The design was done mainly by the customer.

dragonfly, unity game, adnroid game, iOs game, unity iPad developer, unity Android developer

September 2013

Packaging Apiland

client : Apiland Category : Graphics

Video game techniques applied to the making of an original packaging. The box was made to contain 4 containers (filled with cookies, honey, candies...). The design of the cardboard beehive was developed by Lionel Rolland from Apiland (registered design). I was charged to create the texture. For that, the beehive was modeled in 3d. A render for texture baking was done under a rather diffuse lighting. I've used the different passes (lighting, shadows, ambiant occlusion, global illumination) to complement the base wood texture. The render is realistic and gives a pretty volume to the product.

packaging, texture baking, honey, print, bees

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