Wish (3d streaming)
client : Talent Making Talent https://2020.wish.org.qa/ Category : DevelopmentAs part of an unfortunately aborted project, I worked on an interactive event for professionals from the pharmaceutical / medical sector in Qatar. Sanitary conditions meant that the show experience could be replicated online for guests who were invited and who could not attend.
I worked on the 3d development part. The show has been virtually modeled to allow the user to move around and access the various features and sections of the site (chat, live video conferences, various resources, etc.). We used Furioos technology for 3d. This technology allows real-time 3d streaming. Concretely, the 3d is calculated on the Furioos servers and displayed to the users. The undeniable advantage is that it is possible to obtain a "PC" type rendering quality on mobile. The result was quite interesting.The project was therefore developed with Unity 3d 2019.x URP + Furioos.
Unfortunately, for reasons of timing, the 3d version of the project was aborted.
Scree
client : Le Naturographe Category : NoneStill as part of the development of the exhibition hall of the Galerie de l'Alpe in the Alpine Garden, at the Col du Lautaret in Villar d'Arène (05), Le Naturographe asked me to model a stylized scree in 3d. This resin structure is just over 3 meters high.
The mission is an extension of the stylized root layout, as well as the virtual reality application for Oculus Go.
Lautaret's root
client : Le Naturographe Category : GraphicsAs part of an exhibition hall layout. The Naturographe asked me to model in 3d, under his Artistic direction, a stylized root. This element will be placed in the center of the exhibition hall of the Galerie de l'Alpe in the Alpine Garden, at the Lautaret in Villar d'Arène (France/05). It will also serve as a seat for the visitors. The structure is just over 6 meters high and is made of wood and metal.
Images are rendered with Maverick Studio.
This root and all its surrounding elements have been virtually anticipated with a virtual reality application for Oculus Go.
Mediatools Mac
client : Image et Process Category : DevelopmentA port for Mac from a PC application was requested by Image & Process for General Electric.
The application was developed identically using Unity 3d (2019.2.19f1) for Mac OSX. It incorporates a series of videos in CGI through a menu system.
3d credits : Image et Process.
The Thing 3d printable
https://www.thingiverse.com/thing:4331254 Category : GraphicsAs promised, here is the printable version of the Thing previously modeled for cgi.
The model is about 17cm height. You can download it freely on Thingiverse.
Personnaly, I had a lot of fun modeling, printing and painting it (oil paint and airbrush).
Honey pearls
client : Vivapi https://vivapi.com/ Category : GraphicsFor a series of honey candies (of excellent quality), Vivapi asked me to produce promotional images for its website mainly. Since it was necessary to produce strictly identical images from one perfume to another, CGI has proved to be the ideal tool for this task. The render has been produced with Maxwell Render. A studio HDR lighting has been recreated in order to emphasis the volumes.
The images were rendered with Maxwell for the most realistic result possible (28 in total). The texture of the candies has been reproduced most faithfully to the originals. The candies shapes were modeled by photogrammetry and retouched under ZBrush. The pot was modeled using CAD tools from plan to obtain the exact virtual replica.
I invite you to taste these sweets, they are all more delicious than others!
Unity 3d interior lighting
http://download.developpeur3d.com/LivingRoom1.zip Category : GraphicsInterior lighting study with Unity 3d (2017.1f3). The news feature "Progressive Lightmapper" is marvelous and makes gain a huge gain of time in tweakings. The PBR materials, and Post processing FX contributes in a great part to realism.
A (Windows) demo is downloadable.
Rove 3d (Aston Martin)
Category : GraphicsRove 3d is an asset for Unity 3d wich can make (nearly) realtime renders in pathtracing. The result is very similar to what Vray can make. The asset is still experimental and lacks a lot of features, but it's very promising. The render is very good, very fast, and one can imagine original apps specially for interior rendering. I'm working on a video about this wich will be available soon.