arion renderer

April 2020

The Thing 3d

https://3dtotal.com/galleries/yqnek/the-thing Category : Graphics

A few years ago, I produced a rough about the famous Marvel character, member of the Fantastic four : The Thing.
Time passed by, and although the modeling started, it was stuck due to lack of time. The current quarantine period because of Coronavirus is the perfect time for me to dive in the theme again.
The character has been modeled with Zbrush, and renderer with Maverick Studio with a lot of displacement maps. A great thank you to Erwann from RandomControl who helped me a lot with his advices about Maverick.

Maverick Studio, Zbrush, 3d modeling, Fantastic Four, Ben Grimm

September 2013

Cup of tea

Category : Graphics

A little rendering training of a cup of tea. the spoon has been modeled with Zbrush, the rest with 3d Studio max. The rendering has been done with Arion. Although the logic of materials is very close to that of Maxwell render, the texture of sugars was difficult to obtain (by SSS mainly). I wanted to also test the quality of the displacement from Arion (engravings on the spoon). I have to say that the result is quite interesting, but relatively slow computing. Gain memory is however significant compared to the full poly model (which is primary for GPU rendering).

arion, randomcontrol, zbrush, displacement, sub surface scattering, rendering

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