ambiant occlusion

February 2022

Sanofi CPLF 2022 Hololens

client : Business Stratégie Communication Category : Development

Hololens application for Sanofi Genzyme (via Business Stratégie Communication) on the occasion of the CPLF 2022 exhibition in Lilles (France). The application was developed for the Microsoft headset and intended for doctors at the show. It allows, thanks to augmented reality, the doctor to discover and diagnose a case of severe type II asthma.

The video capture does not pay tribute to the device because unfortunately Unity's URP (Universal Render Pipeline) is not properly supported for transparency at capture and black spots appear. Unfortunately, this does not correspond to the holographic effect that can be observed in the helmet. Let's hope that Microsoft/Unity fixes this pitfall quickly.


The MRTK library makes it possible to quickly and fairly easily use the features of the headset (management of hand controllers, voice recognition, iris detection, display of 3d in augmented reality space, close and remote interactions, scan of 3d environment, 3d occlusion etc...).

Made with Unity 2021.1.28f1 + MRTK 2.7.3 on Microsoft Hololens 2 headset

hololens 2 developer, Unity 3d developer, Augmented reality, realtime mapping

February 2014

Unity 3d automation system

client : Kalimind Category : Development

Kalitouch is an iOs apps to manage home automation system from Kalimind. The system is based on XML sockets and controls different systems and equipments in the house. I developed an independant Unity pc module for demonstrations purposes in shows. The interaction on the Kalitouch client application controls equipment in virtual apartment. Orders are relayed by a Linux server via XML sockets to Unity. Unity software is responsible for applying the changes, updates, and cameras movements required. Management of day and night, ambiant light, dynamic lights, colored spotlight, video, live webcam are some elements that have been incorporated into this Unity software. Camera movements are controled via tweening (iTween) and keyframing. The project was developed in C#.

unity 3d, unity 3d development, automation system, xml sockets, unity pc sotfware, kalimind, c# unity, serious game, serious gaming

October 2013

A piece of Unity ?

Category : None

I've declined the 3d model made in Zbrush a few weeks ago in a low poly version to try to get something similar in Unity. A good facture of sub sufrace scattering is difficult to get in real time, and the result is certainly not up to the original model precalculated, but the shaders transcribe well the glazed appareance. Let's play with the density for the most improbable results ... (Unity 3d webplayer needed)

unity developer, glazing shaders, strawberries, refraction, real time 3d development, ambiant occlusion

September 2013

Packaging Apiland

client : Apiland Category : Graphics

Video game techniques applied to the making of an original packaging. The box was made to contain 4 containers (filled with cookies, honey, candies...). The design of the cardboard beehive was developed by Lionel Rolland from Apiland (registered design). I was charged to create the texture. For that, the beehive was modeled in 3d. A render for texture baking was done under a rather diffuse lighting. I've used the different passes (lighting, shadows, ambiant occlusion, global illumination) to complement the base wood texture. The render is realistic and gives a pretty volume to the product.

packaging, texture baking, honey, print, bees

October 2012

Unity 3d Light probe

Category : None

The light probe system integrated in Unity Pro 3.5 is very interesting. It optimizes the performance. The principle is fairly simple: the lights are sampled in space. This sampling is used to dynamically simulate the subtleties of illumination on non-statics objects. Associated with lightmapping and ambient occlusion (which is not done, however, to optimize performances), the result is quite efficient. No light is required. In this example, the same scene is used in this configuration, and normal lighting (+ shadows). Note that the performance gain is detrimental to the memory load of course. (Unity webplayer required)

light probe, unity 3d, unity 3d developer, ngui

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