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3d freelance portfolio 3d - compositing


Modeling, 3d rendering, compositing, animation, post production, matte painting, video editing...A 3d character to model ? A logo to animate ? An architectural scene to create or a video sequence to edit ?...Do not hesitate to contact me.

My skills : the design (digital & print), development (air, ActionScript 3, flex (Adobe Certified Expert), Away3d, Unity 3d, html 5, css 3, javascript, jQuery, php...), mobile development (iPad, iPhone, Android), CGI, compositing and 3D in general, traditionnal illustration... and a lot, a lot of imagination !

Number of references are not on this site for reasons of confidentiality. Feel free to contact me for more information...


Unity 3d interior lighting

date: jully 2017

client: not specified

url: http://download.developpe[...]


Interior lighting study with Unity 3d (2017.1f3). The news feature 'Progressive Lightmapper' is marvelous and makes gain a huge gain of time in tweakings. The PBR materials, and Post processing FX contributes in a great part to realism.
A (Windows) demo is downloadable.

architectural rendering, , Unity 3d developer, virtual visit

Rove 3d (Aston Martin)

date: jully 2017

client: not specified

url: not specified

Rove 3d (Aston Martin)

Rove 3d is an asset for Unity 3d wich can make (nearly) realtime renders in pathtracing. The result is very similar to what Vray can make. The asset is still experimental and lacks a lot of features, but it's very promising. The render is very good, very fast, and one can imagine original apps specially for interior rendering. I'm working on a video about this wich will be available soon.

Rove 3d, Unity 3d, Unity 3d development, Unity pathtracing

Apiland old mill 3d

date: march 2015

client: Apiland nature

url: not specified


On the occasion of the creation of a film about the making of walnut oil in an old mill, Apiland asked me to produce some 3D sequences to explain the operation of a mill. Here are some static viewsRenders have been done using RandomControl Arion. Water have been simulated with Realflow.

3d rendering, cgi, arion renderer, 3d graphist, Realflow, cgi mill

2015 wishes - making of

date: february 2015

client: not specified

url: not specified

2015 wishes - making of

A quick making of this year wish visual. The modeling was done in Zbrush (dynamesh), Rendered with Arion.

zbrush, dynamesh, wishes 2015, 3d modeling, cartoon character

2015 wishes

date: january 2015

client: not specified

url: not specified

2015 wishes

2015 visual wishes. The character has been sculpted in Zbrush, the rest with 3d studio max. Rendered with Arion (RandomControl)

randomcontrol arion, zbrush, zbrush modeling

Quick Zbrush Cartoon character sculpting

date: jully 2014

client: not specified

url: not specified

Quick Zbrush Cartoon character sculpting

A quick Zbrush modeling session. I needed a little rough cartoon character for some physique tests with Unity 3d. (in the lab section).

Zbrush, 3d modeling, cartoon character

3d bunny (making of)

date: january 2014

client: not specified

url: not specified

3d bunny (making of)

Sculpting & rendering with Zbrush of a cartoon syle rabbit for the needs of a wish card. The fur was created with Zbrush fibermesh.

Zbrush, fibermesh, 3d fur, cartoon rabbit

2014 wishes

date: january 2014

client: not specified

url: not specified

2014 wishes

2014 wish card. The scene has been modeled with 3d studio max, Zbrush and rendered with Arion. The rabbit's fur was created with Zbrush, but Arion doesn't support vertices colors. So, the scanline engine was used to render the animals. A slight editing under Photoshop was done to balance the composition.[edit : the making of the rabbit modeling]

wishes, zbrush, Arion, randomcontrol, photoshop, modeling

Quick Duck toy sculpting

date: december 2013

client: not specified

url: not specified

Quick Duck toy sculpting

Quick modeling of a duck for the needs of a Unity 3d test which will be soon available in the 'lab' section.

Zbrush, 3d modeling

Tea in the garden

date: october 2013

client: not specified

url: not specified

Tea in the garden

I wanted to recreate some peaceful scene, serene and ... greedy. I used for that my lasts 3d models modeled with ZBrush (Strawberry tart and Cup of tea). The redering was done under Arion with a very dim hdr lighting, some diffuse projectors to simulate foliages.

Zbrush, Arion, randomControl, cgi

Cup of tea

date: september 2013

client: not specified

url: not specified

Cup of tea Cup of tea

A little rendering training of a cup of tea. the spoon has been modeled with Zbrush, the rest with 3d Studio max. The rendering has been done with Arion. Although the logic of materials is very close to that of Maxwell render, the texture of sugars was difficult to obtain (by SSS mainly). I wanted to also test the quality of the displacement from Arion (engravings on the spoon). I have to say that the result is quite interesting, but relatively slow computing. Gain memory is however significant compared to the full poly model (which is primary for GPU rendering).

arion, randomcontrol, zbrush, displacement, sub surface scattering, rendering

Strawberry tart

date: august 2013

client: not specified

url: not specified

Strawberry tart

A little sweetness for a 3d modeling training session. The mesh has been modeled with Zbrush. The rendering used intensively of SSS (Sub Surface Scattering). I will certainly use this mesh in a better worked scene very soon... Stay tuned.

Arion, 3d modeling, SSS, Sub Surface Scattering, 3d pastry, Zbrush